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1. Things I consider unfinished in Dust 514 - in Feedback/Requests [original thread]
Game modes were never "complete" or never felt it, anyway. When I say that, I mean that we only had about five different game modes and really they were either focused on simplying killing the other team (Deathmatch and Team Deathmatch) or acquiri...
- by Roy Ventus - at 2016.04.05 02:23:00
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2. In Regards to the Next Game When it Comes to PVE... - in Feedback/Requests [original thread]
Please, please... PLEASE let PVE be on the first release, even the beta for the game if possible. Seriously. In my brief experience playing EVE, the PVE quests that acted as tutorials were extremely helpful. I believe next batch of newbies would d...
- by Roy Ventus - at 2016.04.02 19:24:00
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3. Game Mode/EVE and Dust Interaction Idea - in Feedback/Requests [original thread]
:V I keep saying we, as mercenaries, should be able to hold districts to which EVE pilots can colonize and gather up the resources, of course with a small cut from doing that. I had a full detailed post... Even said we should allow for more to ha...
- by Roy Ventus - at 2015.06.06 03:44:00
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4. [Fix?] Team Commander - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Roy Ventus wrote: First off... I didn't know how to properly title this. I saw on the Trello Board that someone already suggested a Commander role but CCP didn't see it in the foreseeable future, in my assumption,...
- by Roy Ventus - at 2015.04.08 20:58:00
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5. [Idea] Squad Leader Skillbooks? - in Feedback/Requests [original thread]
Starlight Burner wrote: I the ideas presented here. If only 1 buff can be used per squad, then I can see this working. Something similar to EVE how the there's 1 Squad Booster. x Starlight Burner Right now there's no way to do such th...
- by Roy Ventus - at 2015.04.08 20:55:00
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6. [Fix?] Team Commander - in Feedback/Requests [original thread]
Terry Webber wrote: People have suggested that the team commander would lead his own squad as well as leading the whole team and creating the team can done like the way we create squads. Everything else seems good but people might complain abou...
- by Roy Ventus - at 2015.04.08 20:44:00
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7. [Idea] Squad Leader Skillbooks? - in Feedback/Requests [original thread]
Well if you want it that way we could make it so there's an actual companion book in the store that you could equip to the equipment modules but... At the end of the day, I'd think it would be better to just keep them as actual skills. Raise the ...
- by Roy Ventus - at 2015.04.08 17:40:00
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8. [Idea] Squad Leader Skillbooks? - in Feedback/Requests [original thread]
My second thread today. Don't shoot me as I've grown quite accustomed to this clone. Okay let's get straight to it. My idea here is to follow in the footsteps of EVE Online and bring in skillbooks that are meant only for squad leaders. EV...
- by Roy Ventus - at 2015.04.08 14:32:00
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9. [Fix?] Team Commander - in Feedback/Requests [original thread]
First off... I didn't know how to properly title this. I saw on the Trello Board that someone already suggested a Commander role but CCP didn't see it in the foreseeable future, in my assumption, from the rather large overhaul of concept and...
- by Roy Ventus - at 2015.04.08 13:50:00
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10. New light weapon av for Caldari and Amar - in Feedback/Requests [original thread]
Just give the Minmatar a futuristic RPG. No, seriously. No homing, just a simple yet very reliable futuristic RPG with a lot of explosive damage from it's single fire function. Maybe even with the percentage to cause burn damage (Damage over Time)...
- by Roy Ventus - at 2015.04.08 13:01:00
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11. [Module Idea] Grapple module in grenade slot. - in Feedback/Requests [original thread]
Interesting idea... It could in the grenade slot but it's probably much better off in the equipment slot. This would probably change the game. Being able to jump higher and stick to something for a certain amount of time... OH NO. Imagine the...
- by Roy Ventus - at 2015.04.08 12:51:00
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12. [Idea] Battle Academy: Making for a Better Adjustment to the Game - in Feedback/Requests [original thread]
Often, players get thrown from the Battle Academy into the "real world" and are left worse than they came in due to the hardiness and rigor required. The big issue in all of this is their adjustment from point a, the academy, to point b, the field...
- by Roy Ventus - at 2014.04.08 13:41:00
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13. [Suggestion] Infantry Active Modules, have some! Meow! - in Feedback/Requests [original thread]
Change Active Armor Repair to Rapid Armor Repair and everything else is good.
- by Roy Ventus - at 2014.04.02 20:47:00
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14. [Idea] Amarr's EWAR Bonus? - in Feedback/Requests [original thread]
So. Battlefield wise the Amarr scout is arguably, by the majority, the worst scout. It lacks the special skill that makes it as desirable as the other scouts. So what I recommend is this. A Nosferatu like equipment piece. It wouldn't be a drop...
- by Roy Ventus - at 2014.03.30 18:59:00
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15. Question for Devs concerning Uplinks and Amarr Logi Suit - in Feedback/Requests [original thread]
XEROO COOL wrote: Will the uplinks stay at the reduced time for the duration of the uplink no matter what happens to the clone? IE spawn in Amarr Logi.... spam uplinks... run to supply depot and switch to Amarr Assault. Once switched from the...
- by Roy Ventus - at 2014.03.18 16:14:00
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16. [Ideas] Module Ideas for Dust - in Feedback/Requests [original thread]
Considering that 1.8 will make people consider using their high slots and low slots for other modules, I came up with some new modules that could help add diversity. If you have something to say about them, ring off in the comments. Some of these ...
- by Roy Ventus - at 2014.03.06 18:28:00
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17. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Roy Ventus wrote: Supportin' Sounds much better than my own idea for an Amarr heavy weapon. Just searched your post, and found your idea for the Amarr heavy weapon. That one is also pretty cool, though I don...
- by Roy Ventus - at 2014.03.04 16:00:00
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18. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
Supportin' Sounds much better than my own idea for an Amarr heavy weapon.
- by Roy Ventus - at 2014.03.04 15:30:00
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19. Some Ewar Ideas - in Feedback/Requests [original thread]
Hagintora wrote: Roy Ventus wrote: Think the Minmatar should have something that allows for them to track enemies like they're hunting. Something that focuses on one enemy at a time but for a very long time. I like the Caldari and Amarr ide...
- by Roy Ventus - at 2014.03.04 15:12:00
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20. We need MAPS, asap. Multi post............... - in Feedback/Requests [original thread]
Agreed. I want at least 5 new outposts to use. I could also do for some snow and lightning and even rain if it wasn't too much.
- by Roy Ventus - at 2014.03.04 14:23:00
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